Unlike other games, food mule caravans actually appear on the map, and can be intercepted and destroyed, as well as captured. You need food and gold to build and maintain your army, so it is vital to hold villages, as only they can send you the food you need, and the gold you must have. Instead, the game revolves around setting up supply lines from your allied villages to your home city. Unlike the AoE way of games, there is no building of structures and resource gathering to bother about. The game may come across as 'Age of Empires' on steroids, but it is actually quite different from that game system. As is the habit with designers these days, fantasy elements enter the game, and there are magic type units, as well as heroes. For those unfamiliar with this system, the game is a semi-tactical level 'recruit and fight' game with varied unit types that are abstracted, as they do not represent and set number of men.
A sequel to the award winning 'Celtic Kings: Rage of war,' and draws on this game engine for its basic system of play.